4:58:09 PM PDT - Wed, May 2nd 2012 |
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Hi Mike,
This is looking like a promising fix. If you have time to try the source code change I mentioned and see if that works for you, that would be great. If you don't have time then on Thursday I'm hoping to get out new distributions for you to try. This fix will let you use your local 64-bit OpenGL libraries instead of the ones distributed with ECCE. Also, I'm updating the ones shipped with ECCE to be standard Mesa OpenGL rather than the NVidia specific ones that just happened to work. Since these will be the same version of OpenGL libraries used by glxgears, at least that will make it a bit more consistent if the StarNet developers end up needing to make a fix. If I really get lucky then this source code fix in ECCE will allow me to build OpenGL from source code like is done for a 32-bit build of ECCE, but not currently for a 64-bit build.
Gary
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